Stronghold Builder's Guidebook

Stronghold Builder's Guidebook

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 128 p.
  • 言語 ENG
  • 商品コード 9780786926558
  • DDC分類 793

Table of Contents

Introduction                                       4  (1)
What's Inside 4 (1)
How to Use This Book 4 (1)
Building a Stronghold 4 (10)
Select a Site 5 (3)
Climate/Terrain Type 5 (1)
Primary Settlement 6 (1)
Nearby Features 6 (1)
Behind the Curtain: Nearby Features in 6 (1)
the Campaign
Site Example: Brightstone Keep 7 (1)
Choose a Size 8 (1)
Size Estimates 8 (1)
Size Example: Brightstone Keep 8 (1)
Purchase Components and Walls 8 (1)
A Stronghold Builder's Glossary 8 (1)
Component Example: Brightstone Keep 8 (1)
Do-It-Yourself Spellcasting 9 (1)
Wall Example: Brightstone Keep 9 (1)
Purchase Extras and Wondrous Architecture 9 (1)
Determine Final Price 9 (2)
Site Modifiers 9 (1)
Build Time 9 (1)
Extras Example: Brightstone Keep 10 (1)
Free and Unusual Labor 10 (1)
Staff Costs 10 (1)
Landlord 10 (1)
Map Your Stronghold 11 (2)
Mapping Techniques 11 (1)
Organizational Tips 11 (2)
Get Approval 13 (1)
Final Cost Example: Brightstone Keep 13 (1)
Behind the Curtain: Build Times and 13 (1)
Medieval Realism
Stronghold Components 14 (73)
Component Descriptions 14 (20)
List of Components 14 (11)
Books 25 (7)
Torture 32 (1)
Building Up and Down 33 (1)
Clusters 33 (1)
Walls 34 (7)
Material Descriptions 34 (2)
Freestanding Walls 36 (1)
Layered Walls 37 (1)
Lead-Lined Walls 37 (1)
Wall Augmentations 38 (3)
Augment Object 41 (1)
Doors, Windows, and Locks 41 (2)
Windows 42 (1)
Locks 42 (1)
Staff 42 (1)
Extras 43 (26)
Magic Items 43 (1)
Cursed Magic Items 44 (1)
Artifacts 45 (2)
Moats and Trenches 47 (1)
Mobile Strongholds 47 (2)
Portals 49 (1)
Create Portal 50 (1)
Spells 50 (1)
Permanency or Magic Item? 50 (1)
Improved Arcane Lock 51 (10)
Traps 61 (3)
Other Ways to Beat a Trap 64 (3)
Repairing and Resetting Mechanical Traps 67 (1)
Weapons 67 (2)
Wondrous Architecture 69 (18)
Creating Wondrous Architecture 70 (1)
Disabling Wondrous Architecture 70 (1)
Wondrous Architecture Descriptions 70 (17)
Strongholds in Your Campaign 87 (17)
Building a Stronghold 87 (2)
Location, Location, Location 87 (1)
Lining Up Workers 88 (1)
Running a Stronghold 89 (2)
Delegate 89 (1)
Making It Pay 90 (1)
The Ties that Bind 91 (1)
Protecting a Stronghold 91 (3)
For the Dungeon Master 91 (1)
Let Others Do Your Work for You 92 (1)
You Don't Live in a Vacuum 92 (1)
Keep a Low Profile 92 (1)
Use It or Lose It 92 (1)
Hire Those You Can Trust 93 (1)
Outposts 93 (1)
Keeping Watch 93 (1)
Assaulting a Stronghold 94 (7)
Strike Team 94 (2)
Laying Siege 96 (1)
Smoking Them Out 96 (1)
Attacking the Structure 97 (3)
Begin with the End in Mind 100(1)
Commandeering a Stronghold 101(1)
Welcome Home 101(1)
Disarming a Stronghold 101(1)
Containment or Abandonment 101(1)
Rearming a Stronghold 101(1)
Retrofitting a Stronghold 102(1)
Retaining Staff 102(1)
Destroying a Stronghold 102(2)
Neutralizing It 102(1)
Looting 103(1)
Bringing It Down 103(1)
Sealing It Away 103(1)
Example Strongholds 104(24)
The Cheap Keep 105(2)
The Basics 105(1)
Getting In 105(1)
The Interior 105(2)
The Second Floor 107(1)
The Coral Castle 107(3)
The Basics 107(1)
Getting In 108(1)
Defense 108(1)
Room Descriptions 108(2)
The Dwarven Redoubt 110(6)
The Basics 110(1)
Getting In 110(1)
Defenses 111(1)
Room Descriptions 111(5)
The Floating Tower 116(4)
The Basics 116(1)
Getting In 116(1)
Defenses 116(1)
Room Descriptions 116(4)
The Citadel of the Planes 120(8)
The Basics 120(1)
Getting Around 120(2)
Plane of Shadow Rooms 122(1)
Elysium Rooms 123(1)
Arborea Rooms 124(1)
Plane of Fire Rooms 124(1)
Ysgard Rooms 125(1)
Hell Rooms 126(1)
Abyss Rooms 127(1)
Astral Rooms 127(1)
Plane of Water Rooms 128(1)
Carceri Rooms 128