ヴァーチャル・ジェンダー:テクノロジー、消費とアイデンティティ<br>Virtual Gender : Technology, Consumption, and Identity

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ヴァーチャル・ジェンダー:テクノロジー、消費とアイデンティティ
Virtual Gender : Technology, Consumption, and Identity

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 330 p.
  • 言語 ENG,ENG
  • 商品コード 9780415233156
  • DDC分類 306.46

基本説明

Assesses the impact of ICT on the process of gender, at both individual and societal levels, interrogating the gender-technology relation.

Full Description


As yet there has been relatively little published on women's activities in relation to new digital technologies. Virtual Gender brings together theoretical perspectives from feminist theory, the sociology of technology and gender studies with well designed empirical studies to throw new light on the impact of ICTs on contemporary social life.A line-up of authors from around the world looks at the gender and technology issues related to leisure, pleasure and consumption, identity and self. Their research is set against a backcloth of renewed interest in citizenship and ethics and how these concepts are recreated in an on-line situation, particularly in local settings.With chapters on subjects ranging from gender-switching on-line, computer games, and cyberstalking to the use of the domestic telephone, this stimulating collection challenges the stereotype of woman as a passive victim of technology. It offers new ways of looking at the many dimensions in which ICTs can be said to be gendered and will be a rich resource for students and teachers in this expanding field of study.

Table of Contents

        List of contributors                       viii
List of tables and figures xiii
Preface xiv
PART I Gendered access and experience of ICTs 1 (100)
and the Internet
Women and the Internet: the natural history 3 (25)
of a research project
Anne Scott
Lesley Semmens
Lynette Willoughby
Gender in email-based co-operative 28 (17)
problem-solving
Greg Michaelson
Margit Pohl
Lives and livelihoods in the technological age 45 (18)
Kate White
Leslie Regan Shade
Jennifer Brayton
Becoming a technologist: days in a girl's life 63 (21)
Linda Stepulevage
Theoretical reflections on networking in 84 (17)
practice: the case of women on the Net
Gillian Youngs
PART II Leisure, pleasure and consumption 101 (106)
Understanding computer game cultures: a 103 (21)
situated approach
Simeon J. Yates
Karen Littleton
Visual pleasure in textual places: gazing in 124 (26)
multi-user object-oriented worlds
Michele White
Strange yet stylish headgear: virtual reality 150 (23)
consumption and the construction of gender
Nicola Green
Technology, leisure and everyday practices 173 (16)
Eileen Green
Men, masculinities and `mundane' 189 (18)
technologies: the domestic telephone
Maria Lohan
PART III Citizens at work and in the community 207 (56)
Cyberstalking: gender and computer ethics 209 (16)
Alison Adam
Gender and citizenship in the information 225 (16)
society: women's information technology
groups in North Karelia
Marja Vehvilainen
Gender in the design of the digital city of 241 (22)
Amsterdam
Els Rommes
Ellen Van Oost
Nelly Oudshoorn
PART IV Identity and self: gendered play, 263 (60)
virtual reality and cyborgization
The social geography of gender-switching in 265 (21)
virtual environments on the Internet
Lynne D. Roberts
Malcolm R. Parks
A camera with a view: JenniCAM, visual 286 (16)
representation and cyborg subjectivity
Krissi M. Jimroglou
Cyborgs or goddesses?: Becoming divine in a 302 (21)
cyberfeminist age
Elaine Graham
Index 323