基本説明
New in paperback. Hardcover was published in 2007. Explores a number of debates about young children and multimedia, with particular reference to video games.
Full Description
Placing gender at the centre of the debate about young children and multimedia, particularly video games, the book develops a relational approach to game play using an account of affect. The book explores central issues of violence and parental regulation and argues that economic relations are not remote from the micro relations of playing.
Contents
Acknowledgements Introduction Video Game Research Video Games and Childhood Masculinity 'Remember Not To Die' Girls Playing Video Games Rethinking Violence Regulating Game Play: Clingy, Sooky Mummy's Boys and Other Personas Video Games in a Global Market Becoming a Player Playing the Game Conclusion References Index



